#---Humans+ 2.0_15 Config---#
#-Created by The Humans+ Team-#
#  NOTE: a line starting with # is a comment line, it will not be processed
#  Also please note that these are the default settings, but with
#  A nice layout that we had to hand create, without the config
#  Your game will generate a new one in no particular order and with
#  no comments, you have been warned.
#
#  Want the mod to not load? simple :)
loadMod=true
#  The name of which Human mobs will refer to you by
playerName=Player
#
#  Global Spawnrate, the higher the number, the less Humans you will see
#  NOTE: It does not affect any other mobs apart from the ones in this mod
#
globalSpawnrate=20
#
#  To make a mob not spawn in the world, change it's weight to 0
#  Think of weight as "heavy spawning" lots of mobs, "light spawning" not many mobs.
#  10 is what pigs use, 7 is what wolves use, 11 is what sheep use, maximum weight is 15
#
shadowWalkerRarity=5
rogueArcherRarity=5
lostMinerRarity=5
knightRarity=5
elfRarity=5
settlerRarity=5
herobrineRarity=5
#  If using Mo' Creatures make the pirate's rarity just 1
pirateRarity=5
horseRarity=5
banditRarity=5
rogueRarity=5
wandererRarity=5
samuraiRarity=5
hunterRarity=5
assassinRarity=5
#
#  General settings regarding drops, chat, modifiers and chat settings
#
#  Debug mode makes mobs try their hardest not to attack you, it is not recommended to play
#  Using this setting, but i'll add it anyways
#
debug=false
disableAllDrops=false
maxDropsPerDeath=3
flagDropRarity=100
bloodFX=true
playerDamage=4
easyMode=false
dropHearts=true
heartRarity=3
chatRarity=30
showChatLines=true
canSpawnLeaders=true
#
#  Flag settings, the round time is 20 ticks per second, you do the math
#
flagMobLimitPerRound=5
flagRoundTime=20000
flagMobFrequencyPerRound=5
#
#  Item ID config (The limit is 32,000, only change these if you HAVE to)
#
alignmentCheckerID=4331
hiddenBladeID=4332
heartID=4333
cookieID=4334
flagID=4335
shieldPropID=4336
#
#  END OF CONFIG
#